OPC Studio User's Guide and Reference
EasyUAClient Class
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OpcLabs.EasyOpcUAComponents Assembly > OpcLabs.EasyOpc.UA Namespace : EasyUAClient Class

The EasyUAClient object is the main object that allows simple access to OPC Unified Architecture servers.

The core members of this object come from the IEasyUAClient interface.

Object Model
EasyUAClient ClassEasyUAInstanceParameters ClassEasyUAAdaptableParameters ClassStringObjectDictionary ClassEasyUAClient Class
Syntax
'Declaration
 
<ComDefaultInterfaceAttribute(OpcLabs.EasyOpc.UA.ComTypes._EasyUAClient)>
<ComSourceInterfacesAttribute(OpcLabs.EasyOpc.UA.ComTypes.DEasyUAClientEvents)>
<ComVisibleAttribute(True)>
<GuidAttribute("54AFB0EA-9809-4D1D-AFBE-0EC164C59A45")>
<TypeConverterAttribute(System.ComponentModel.ExpandableObjectConverter)>
<CLSCompliantAttribute(True)>
<DesignerCategoryAttribute("Component")>
<SerializableAttribute()>
Public NotInheritable Class EasyUAClient 
   Inherits EasyUAClientCore
   Implements OpcLabs.BaseLib.ComponentModel.Internal.IComponentNotify, OpcLabs.BaseLib.ILicenseInfoProvider, OpcLabs.BaseLib.IValueEquatable, OpcLabs.BaseLib.Licensing.ILicensingContextHolder, OpcLabs.BaseLib.Widgets.ComTypes._NotifyingWidget, OpcLabs.BaseLib.Widgets.ComTypes._Widget, OpcLabs.BaseLib.Widgets.IWidget, OpcLabs.EasyOpc.UA.ComTypes._EasyUAClient, IEasyUAClient, IEasyUAClientSettings, System.ComponentModel.IComponent, System.ICloneable, System.IDisposable, System.IServiceProvider, System.Runtime.Serialization.ISerializable, System.Xml.Serialization.IXmlSerializable 
 
'Usage
 
Dim instance As EasyUAClient
Example

.NET

.NET

.NET

// This example shows how to read value of a single node, and display it.
//
// Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-OpcStudio/Latest/examples.html .

using System;
using OpcLabs.EasyOpc.UA;
using OpcLabs.EasyOpc.UA.OperationModel;

namespace UADocExamples._EasyUAClient
{
    partial class ReadValue
    {
        public static void Overload1()
        {
            UAEndpointDescriptor endpointDescriptor =
                "opc.tcp://opcua.demo-this.com:51210/UA/SampleServer";
            // or "http://opcua.demo-this.com:51211/UA/SampleServer" (currently not supported)
            // or "https://opcua.demo-this.com:51212/UA/SampleServer/"

            // Instantiate the client object.
            var client = new EasyUAClient();

            Console.WriteLine("Obtaining value of a node...");
            object value;
            try
            {
                value = client.ReadValue(endpointDescriptor, "nsu=http://test.org/UA/Data/ ;i=10853");
            }
            catch (UAException uaException)
            {
                Console.WriteLine($"*** Failure: {uaException.GetBaseException().Message}");
                return;
            }

            // Display results
            Console.WriteLine($"value: {value}");
        }
    }
}
// This example shows how to subscribe to changes of a single monitored item and display the value of the item with each
// change.
//
// Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-OpcStudio/Latest/examples.html .

using System;
using OpcLabs.EasyOpc.UA;
using OpcLabs.EasyOpc.UA.OperationModel;

namespace UADocExamples._EasyUAClient
{
    partial class SubscribeDataChange
    {
        public static void Overload1()
        {
            UAEndpointDescriptor endpointDescriptor =
                "opc.tcp://opcua.demo-this.com:51210/UA/SampleServer";
            // or "http://opcua.demo-this.com:51211/UA/SampleServer" (currently not supported)
            // or "https://opcua.demo-this.com:51212/UA/SampleServer/"

            // Instantiate the client object and hook events.
            var client = new EasyUAClient();
            client.DataChangeNotification += client_DataChangeNotification;

            Console.WriteLine("Subscribing...");
            client.SubscribeDataChange(endpointDescriptor, "nsu=http://test.org/UA/Data/ ;i=10853", 1000);

            Console.WriteLine("Processing data change events for 20 seconds...");
            System.Threading.Thread.Sleep(20 * 1000);

            Console.WriteLine("Unsubscribing...");
            client.UnsubscribeAllMonitoredItems();

            Console.WriteLine("Waiting for 5 seconds...");
            System.Threading.Thread.Sleep(5 * 1000);

            Console.WriteLine("Finished.");
        }

        static void client_DataChangeNotification(object sender, EasyUADataChangeNotificationEventArgs e)
        {
            // Display value.
            if (e.Succeeded)
                Console.WriteLine($"Value: {e.AttributeData.Value}");
            else
                Console.WriteLine($"*** Failure: {e.ErrorMessageBrief}");
        }
    }
}
// This example shows that either a single client object, or multiple client objects can be used to read values from two
// servers.
//
// Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-OpcStudio/Latest/examples.html .

using System;
using OpcLabs.EasyOpc.UA;
using OpcLabs.EasyOpc.UA.OperationModel;

namespace UADocExamples._EasyUAClient
{
    partial class ReadValue
    {
        public static void MultipleServers()
        {
            // Define which servers we will work with.
            UAEndpointDescriptor endpointDescriptor1 =
                "opc.tcp://opcua.demo-this.com:51210/UA/SampleServer";
            // or "http://opcua.demo-this.com:51211/UA/SampleServer" (currently not supported)
            // or "https://opcua.demo-this.com:51212/UA/SampleServer/"
            UAEndpointDescriptor endpointDescriptor2 =
                "opc.tcp://opcua.demo-this.com:62544/Quickstarts/AlarmConditionServer";



            // Part 1: Use a single client object.
            // This demonstrates the fact that the client objects do *not* represent connections to individual servers.
            // Instead, they are able to maintain connections to multiple servers internally. API method calls on the client
            // object include the server's endpoint descriptor in their arguments, so you can specify a different endpoint
            // with each operation.
            Console.WriteLine();

            // Instantiate the client object
            var client = new EasyUAClient();

            Console.WriteLine("Obtaining values of nodes using a single client object...");
            object value1, value2;
            try
            {
                // The node Id we are reading returns the product name of the server.
                value1 = client.ReadValue(endpointDescriptor1, "nsu=http://opcfoundation.org/UA/ ;i=2261");
                value2 = client.ReadValue(endpointDescriptor2, "nsu=http://opcfoundation.org/UA/ ;i=2261");
                // Note: For efficiency (reading from the two servers in parallel), it would be better to use the
                // ReadMultipleValues method here, but this example is made for code clarity.
            }
            catch (UAException uaException)
            {
                Console.WriteLine("*** Failure: {0}", uaException.GetBaseException().Message);
                return;
            }

            // Display results
            Console.WriteLine("value1: {0}", value1);
            Console.WriteLine("value2: {0}", value2);



            // Part 2: Use multiple client objects.
            // This demonstrates the fact that it is also possible to use multiple client objects, and on the OPC side, the
            // behavior will be the same as if you had used a single client object. Multiple client objects consume somewhat
            // more resources on the client side, but they come handy if, for example,
            // - you cannot easily pass around the single pre-created client object to various parts in your code, or
            // - you are using subscriptions, and you want to hook separate event handlers for different purposes, or
            // - you need to set something in the instance parameters of the client object differently for different
            // connections.
            Console.WriteLine();

            // Instantiate the client objects.
            var client1 = new EasyUAClient();
            var client2 = new EasyUAClient();

            Console.WriteLine("Obtaining values of nodes using multiple client objects...");
            try
            {
                // The node Id we are reading returns the product name of the server.
                value1 = client1.ReadValue(endpointDescriptor1, "nsu=http://opcfoundation.org/UA/ ;i=2261");
                value2 = client2.ReadValue(endpointDescriptor2, "nsu=http://opcfoundation.org/UA/ ;i=2261");
            }
            catch (UAException uaException)
            {
                Console.WriteLine("*** Failure: {0}", uaException.GetBaseException().Message);
                return;
            }

            // Display results
            Console.WriteLine("value1: {0}", value1);
            Console.WriteLine("value2: {0}", value2);



            // Example output:
            //
            //Obtaining values of nodes using a single client object...
            //value1: OPC UA SDK Samples
            //value2: OPC UA Workshop Samples
            //
            //Obtaining values of nodes using multiple client objects...
            //value1: OPC UA SDK Samples
            //value2: OPC UA Workshop Samples
        }
    }
}
Inheritance Hierarchy

System.Object
   System.MarshalByRefObject
      System.ComponentModel.Component
         OpcLabs.BaseLib.Widgets.Widget
            OpcLabs.BaseLib.Widgets.NotifyingWidget
               OpcLabs.EasyOpc.UA.EasyUAClientCore
                  OpcLabs.EasyOpc.UA.EasyUAClient

Requirements

Target Platforms: .NET Framework: Windows 10 (selected versions), Windows 11 (selected versions), Windows Server 2016, Windows Server 2022; .NET: Linux, macOS, Microsoft Windows

See Also