// This example shows how to obtain notifications about the changes in the state of the endpoints that server exposes. // You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server. // // Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-OpcStudio/Latest/examples.html . // OPC client, server and subscriber examples in C# on GitHub: https://github.com/OPCLabs/Examples-OPCStudio-CSharp . // Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own // a commercial license in order to use Online Forums, and we reply to every post. using System; using OpcLabs.EasyOpc.UA; using OpcLabs.EasyOpc.UA.NodeSpace; using OpcLabs.EasyOpc.UA.OperationModel; namespace UAServerDocExamples._EasyUAServer { class EndpointStateChanged { public static void Main1() { // Instantiate the server object. // By default, the server will run on endpoint URL "opc.tcp://localhost:48040/". var server = new EasyUAServer(); // Define a data variable providing random integers. var random = new Random(); server.Add(new UADataVariable("MyDataVariable").ReadValueFunction(() => random.Next())); // Hook events. server.EndpointStateChanged += ServerOnEndpointStateChanged; // Start the server. Console.WriteLine("The server is starting..."); server.Start(); Console.WriteLine("The server is started."); Console.WriteLine(); // Let the user decide when to stop. Console.WriteLine("Press Enter to stop the server..."); Console.ReadLine(); // Stop the server. Console.WriteLine("The server is stopping..."); server.Stop(); Console.WriteLine("The server is stopped."); } // Event handler for the EndpointStateChanged event. It simply prints out the event. private static void ServerOnEndpointStateChanged(object sender, EasyUAServerEndpointStateChangedEventArgs e) { Console.WriteLine(e); // Following are some useful properties in the event notification: // e.EndpointUrlString // e.ConnectionState // e.Exception // e.Succeeded } } }
' This example shows how to obtain notifications about the changes in the state of the endpoints that server exposes. ' You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server. ' ' Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-OpcStudio/Latest/examples.html . ' OPC client and subscriber examples in VB.NET on GitHub: https://github.com/OPCLabs/Examples-QuickOPC-VBNET . ' Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own ' a commercial license in order to use Online Forums, and we reply to every post. Imports System Imports OpcLabs.EasyOpc.UA Imports OpcLabs.EasyOpc.UA.NodeSpace Imports OpcLabs.EasyOpc.UA.OperationModel Namespace _EasyUAServer Partial Friend Class EndpointStateChanged Shared Sub Main1() ' Instantiate the server object. ' By default, the server will run on endpoint URL "opc.tcp://localhost:48040/". Dim server = New EasyUAServer() ' Define a data variable providing random integers. Dim random = New Random() server.Add(New UADataVariable("MyDataVariable").ReadValueFunction(Function() random.Next())) ' Hook events. AddHandler server.EndpointStateChanged, AddressOf ServerOnEndpointStateChanged ' Start the server. Console.WriteLine("The server is starting...") server.Start() Console.WriteLine("The server is started.") Console.WriteLine() ' Let the user decide when to stop. Console.WriteLine("Press Enter to stop the server...") Console.ReadLine() ' Stop the server. Console.WriteLine("The server is stopping...") server.Stop() Console.WriteLine("The server is stopped.") End Sub ' Event handler for the EndpointStateChanged event. It simply prints out the event. Private Shared Sub ServerOnEndpointStateChanged(ByVal sender As Object, ByVal e As EasyUAServerEndpointStateChangedEventArgs) Console.WriteLine(e) ' Following are some useful properties in the event notification: ' e.EndpointUrlString ' e.ConnectionState ' e.Exception ' e.Succeeded End Sub End Class End Namespace
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